Game_Temp.d overview
Table of contents
- utils
- Game_Temp (class)
- isPlaytest (method)
- setDestination (method)
- clearDestination (method)
- isDestinationValid (method)
- destinationX (method)
- destinationY (method)
- setTouchState (method)
- clearTouchState (method)
- touchTarget (method)
- touchState (method)
- requestBattleRefresh (method)
- clearBattleRefreshRequest (method)
- isBattleRefreshRequested (method)
- reserveCommonEvent (method)
- retrieveCommonEvent (method)
- clearCommonEventReservation (method)
- isCommonEventReserved (method)
- requestAnimation (method)
- retrieveAnimation (method)
- requestBalloon (method)
- retrieveBalloon (method)
- lastActionData (method)
- setLastActionData (method)
- setLastUsedSkillId (method)
- setLastUsedItemId (method)
- setLastSubjectActorId (method)
- setLastSubjectEnemyIndex (method)
- setLastTargetActorId (method)
- setLastTargetEnemyIndex (method)
- _isPlaytest (property)
- _destinationX (property)
- _destinationY (property)
- _touchTarget (property)
- _touchState (property)
- _needsBattleRefresh (property)
- _commonEventQueue (property)
- _animationQueue (property)
- _balloonQueue (property)
- _lastActionData (property)
- TouchState (type alias)
- Game_Temp (class)
utils
Game_Temp (class)
Game_Temp
The game object class for temporary data that is not included in save data.
Signature
export declare class Game_Temp
isPlaytest (method)
Signature
isPlaytest(): boolean
setDestination (method)
Signature
setDestination(x: number, y: number): void
clearDestination (method)
Signature
clearDestination(): void
isDestinationValid (method)
Signature
isDestinationValid(): boolean
destinationX (method)
Signature
destinationX(): number | null
destinationY (method)
Signature
destinationY(): number | null
setTouchState (method)
Signature
setTouchState(target: Game_Battler, state: TouchState): void
clearTouchState (method)
Signature
clearTouchState(): void
touchTarget (method)
Signature
touchTarget(): Game_Battler | null
touchState (method)
Signature
touchState(): string
requestBattleRefresh (method)
Signature
requestBattleRefresh(): void
clearBattleRefreshRequest (method)
Signature
clearBattleRefreshRequest(): void
isBattleRefreshRequested (method)
Signature
isBattleRefreshRequested(): boolean
reserveCommonEvent (method)
Signature
reserveCommonEvent(commonEventId: CommonEventID): void
retrieveCommonEvent (method)
Signature
retrieveCommonEvent(): import("../data").DataCommonEvent
clearCommonEventReservation (method)
Signature
clearCommonEventReservation(): void
isCommonEventReserved (method)
Signature
isCommonEventReserved(): boolean
requestAnimation (method)
Signature
requestAnimation(
targets: (Game_Character | Game_Battler)[],
animationId: AnimationID,
mirror?: boolean
): void
retrieveAnimation (method)
Signature
retrieveAnimation(): AnimationRequest | undefined
requestBalloon (method)
Signature
requestBalloon(target: Game_Character, balloonId: BalloonIconID): void
retrieveBalloon (method)
Signature
retrieveBalloon(): BalloonRequest | undefined
lastActionData (method)
Signature
lastActionData(type: ActionDataType): number
setLastActionData (method)
Signature
setLastActionData(type: ActionDataType, value: number): void
setLastUsedSkillId (method)
Signature
setLastUsedSkillId(skillID: SkillID): void
setLastUsedItemId (method)
Signature
setLastUsedItemId(itemID: ItemID): void
setLastSubjectActorId (method)
Signature
setLastSubjectActorId(actorID: ActorID): void
setLastSubjectEnemyIndex (method)
Signature
setLastSubjectEnemyIndex(enemyIndex: EnemyID): void
setLastTargetActorId (method)
Signature
setLastTargetActorId(actorID: ActorID): void
setLastTargetEnemyIndex (method)
Signature
setLastTargetEnemyIndex(enemyIndex: EnemyID): void
_isPlaytest (property)
Signature
_isPlaytest: boolean
_destinationX (property)
Signature
_destinationX: number | null
_destinationY (property)
Signature
_destinationY: number | null
_touchTarget (property)
Signature
_touchTarget: Game_Battler | null
_touchState (property)
Signature
_touchState: string
_needsBattleRefresh (property)
Signature
_needsBattleRefresh: boolean
_commonEventQueue (property)
Signature
_commonEventQueue: number[]
_animationQueue (property)
Signature
_animationQueue: AnimationRequest[]
_balloonQueue (property)
Signature
_balloonQueue: BalloonRequest[]
_lastActionData (property)
Signature
_lastActionData: [number, number, number, number, number, number]
TouchState (type alias)
Signature
export declare type TouchState = 'select' | 'click'