Link Search Menu Expand Document

Game_Temp.d overview


Table of contents


utils

Game_Temp (class)

Game_Temp

The game object class for temporary data that is not included in save data.

Signature

export declare class Game_Temp

isPlaytest (method)

Signature

isPlaytest(): boolean

setDestination (method)

Signature

setDestination(x: number, y: number): void

clearDestination (method)

Signature

clearDestination(): void

isDestinationValid (method)

Signature

isDestinationValid(): boolean

destinationX (method)

Signature

destinationX(): number | null

destinationY (method)

Signature

destinationY(): number | null

setTouchState (method)

Signature

setTouchState(target: Game_Battler, state: TouchState): void

clearTouchState (method)

Signature

clearTouchState(): void

touchTarget (method)

Signature

touchTarget(): Game_Battler | null

touchState (method)

Signature

touchState(): string

requestBattleRefresh (method)

Signature

requestBattleRefresh(): void

clearBattleRefreshRequest (method)

Signature

clearBattleRefreshRequest(): void

isBattleRefreshRequested (method)

Signature

isBattleRefreshRequested(): boolean

reserveCommonEvent (method)

Signature

reserveCommonEvent(commonEventId: CommonEventID): void

retrieveCommonEvent (method)

Signature

retrieveCommonEvent(): import("../data").DataCommonEvent

clearCommonEventReservation (method)

Signature

clearCommonEventReservation(): void

isCommonEventReserved (method)

Signature

isCommonEventReserved(): boolean

requestAnimation (method)

Signature

requestAnimation(
    targets: (Game_Character | Game_Battler)[],
    animationId: AnimationID,
    mirror?: boolean
  ): void

retrieveAnimation (method)

Signature

retrieveAnimation(): AnimationRequest | undefined

requestBalloon (method)

Signature

requestBalloon(target: Game_Character, balloonId: BalloonIconID): void

retrieveBalloon (method)

Signature

retrieveBalloon(): BalloonRequest | undefined

lastActionData (method)

Signature

lastActionData(type: ActionDataType): number

setLastActionData (method)

Signature

setLastActionData(type: ActionDataType, value: number): void

setLastUsedSkillId (method)

Signature

setLastUsedSkillId(skillID: SkillID): void

setLastUsedItemId (method)

Signature

setLastUsedItemId(itemID: ItemID): void

setLastSubjectActorId (method)

Signature

setLastSubjectActorId(actorID: ActorID): void

setLastSubjectEnemyIndex (method)

Signature

setLastSubjectEnemyIndex(enemyIndex: EnemyID): void

setLastTargetActorId (method)

Signature

setLastTargetActorId(actorID: ActorID): void

setLastTargetEnemyIndex (method)

Signature

setLastTargetEnemyIndex(enemyIndex: EnemyID): void

_isPlaytest (property)

Signature

_isPlaytest: boolean

_destinationX (property)

Signature

_destinationX: number | null

_destinationY (property)

Signature

_destinationY: number | null

_touchTarget (property)

Signature

_touchTarget: Game_Battler | null

_touchState (property)

Signature

_touchState: string

_needsBattleRefresh (property)

Signature

_needsBattleRefresh: boolean

_commonEventQueue (property)

Signature

_commonEventQueue: number[]

_animationQueue (property)

Signature

_animationQueue: AnimationRequest[]

_balloonQueue (property)

Signature

_balloonQueue: BalloonRequest[]

_lastActionData (property)

Signature

_lastActionData: [number, number, number, number, number, number]

TouchState (type alias)

Signature

export declare type TouchState = 'select' | 'click'