Game_Followers.d overview
Table of contents
- utils
- Game_Followers (class)
- setup (method)
- isVisible (method)
- show (method)
- hide (method)
- data (method)
- reverseData (method)
- follower (method)
- refresh (method)
- update (method)
- updateMove (method)
- jumpAll (method)
- synchronize (method)
- gather (method)
- areGathering (method)
- visibleFollowers (method)
- areMoving (method)
- areGathered (method)
- isSomeoneCollided (method)
- _visible (property)
- _gathering (property)
- _data (property)
- Game_Followers (class)
utils
Game_Followers (class)
Game_Followers
The wrapper class for a follower array.
Signature
export declare class Game_Followers {
constructor()
}
setup (method)
Signature
setup(): void
isVisible (method)
Signature
isVisible(): boolean
show (method)
Signature
show(): void
hide (method)
Signature
hide(): void
data (method)
Signature
data(): Game_Follower[]
reverseData (method)
Signature
reverseData(): Game_Follower[]
follower (method)
Signature
follower(index: number): Game_Follower
refresh (method)
Signature
refresh(): void
update (method)
Signature
update(): void
updateMove (method)
Signature
updateMove(): void
jumpAll (method)
Signature
jumpAll(): void
synchronize (method)
Signature
synchronize(x: number, y: number, d: Direction): void
gather (method)
Signature
gather(): void
areGathering (method)
Signature
areGathering(): boolean
visibleFollowers (method)
Signature
visibleFollowers(): Game_Follower[]
areMoving (method)
Signature
areMoving(): boolean
areGathered (method)
Signature
areGathered(): boolean
isSomeoneCollided (method)
Signature
isSomeoneCollided(x: number, y: number): boolean
_visible (property)
Signature
_visible: boolean
_gathering (property)
Signature
_gathering: boolean
_data (property)
Signature
_data: Game_Follower[]