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Game_Followers.d overview


Table of contents


utils

Game_Followers (class)

Game_Followers

The wrapper class for a follower array.

Signature

export declare class Game_Followers {
  constructor()
}

setup (method)

Signature

setup(): void

isVisible (method)

Signature

isVisible(): boolean

show (method)

Signature

show(): void

hide (method)

Signature

hide(): void

data (method)

Signature

data(): Game_Follower[]

reverseData (method)

Signature

reverseData(): Game_Follower[]

follower (method)

Signature

follower(index: number): Game_Follower

refresh (method)

Signature

refresh(): void

update (method)

Signature

update(): void

updateMove (method)

Signature

updateMove(): void

jumpAll (method)

Signature

jumpAll(): void

synchronize (method)

Signature

synchronize(x: number, y: number, d: Direction): void

gather (method)

Signature

gather(): void

areGathering (method)

Signature

areGathering(): boolean

visibleFollowers (method)

Signature

visibleFollowers(): Game_Follower[]

areMoving (method)

Signature

areMoving(): boolean

areGathered (method)

Signature

areGathered(): boolean

isSomeoneCollided (method)

Signature

isSomeoneCollided(x: number, y: number): boolean

_visible (property)

Signature

_visible: boolean

_gathering (property)

Signature

_gathering: boolean

_data (property)

Signature

_data: Game_Follower[]