SoundManager.d overview
SoundManager
The static class that plays sound effects defined in the database.
Table of contents
- utils
- SoundManager (class)
- preloadImportantSounds (static method)
- loadSystemSound (static method)
- playSystemSound (static method)
- playCursor (static method)
- playOk (static method)
- playCancel (static method)
- playBuzzer (static method)
- playEquip (static method)
- playSave (static method)
- playLoad (static method)
- playBattleStart (static method)
- playEscape (static method)
- playEnemyAttack (static method)
- playEnemyDamage (static method)
- playEnemyCollapse (static method)
- playBossCollapse1 (static method)
- playBossCollapse2 (static method)
- playActorDamage (static method)
- playActorCollapse (static method)
- playRecovery (static method)
- playMiss (static method)
- playEvasion (static method)
- playMagicEvasion (static method)
- playReflection (static method)
- playShop (static method)
- playUseItem (static method)
- playUseSkill (static method)
- SoundManager (class)
utils
SoundManager (class)
SoundManager
The static class that plays sound effects defined in the database.
Signature
export declare class SoundManager {
constructor()
}
preloadImportantSounds (static method)
Signature
static preloadImportantSounds(): void
loadSystemSound (static method)
Signature
static loadSystemSound(n: number): void
playSystemSound (static method)
Signature
static playSystemSound(n: number): void
playCursor (static method)
Signature
static playCursor(): void
playOk (static method)
Signature
static playOk(): void
playCancel (static method)
Signature
static playCancel(): void
playBuzzer (static method)
Signature
static playBuzzer(): void
playEquip (static method)
Signature
static playEquip(): void
playSave (static method)
Signature
static playSave(): void
playLoad (static method)
Signature
static playLoad(): void
playBattleStart (static method)
Signature
static playBattleStart(): void
playEscape (static method)
Signature
static playEscape(): void
playEnemyAttack (static method)
Signature
static playEnemyAttack(): void
playEnemyDamage (static method)
Signature
static playEnemyDamage(): void
playEnemyCollapse (static method)
Signature
static playEnemyCollapse(): void
playBossCollapse1 (static method)
Signature
static playBossCollapse1(): void
playBossCollapse2 (static method)
Signature
static playBossCollapse2(): void
playActorDamage (static method)
Signature
static playActorDamage(): void
playActorCollapse (static method)
Signature
static playActorCollapse(): void
playRecovery (static method)
Signature
static playRecovery(): void
playMiss (static method)
Signature
static playMiss(): void
playEvasion (static method)
Signature
static playEvasion(): void
playMagicEvasion (static method)
Signature
static playMagicEvasion(): void
playReflection (static method)
Signature
static playReflection(): void
playShop (static method)
Signature
static playShop(): void
playUseItem (static method)
Signature
static playUseItem(): void
playUseSkill (static method)
Signature
static playUseSkill(): void