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Game_Unit.d overview


Table of contents


utils

Game_Unit (class)

Game_Unit

The superclass of Game_Party and Game_Troop.

Signature

export declare class Game_Unit<T>

inBattle (method)

Signature

inBattle(): boolean

members (method)

Signature

members(): T[]

aliveMembers (method)

Signature

aliveMembers(): T[]

deadMembers (method)

Signature

deadMembers(): T[]

movableMembers (method)

Signature

movableMembers(): T[]

clearActions (method)

Signature

clearActions(): void

agility (method)

Signature

agility(): number

tgrSum (method)

Signature

tgrSum(): number

randomTarget (method)

Signature

randomTarget(): T | null

randomDeadTarget (method)

Signature

randomDeadTarget(): T | null

smoothTarget (method)

Signature

smoothTarget(index: number): T

smoothDeadTarget (method)

Signature

smoothDeadTarget(index: number): T

clearResults (method)

Signature

clearResults(): void

onBattleStart (method)

Signature

onBattleStart(advantageous: boolean): void

onBattleEnd (method)

Signature

onBattleEnd(): void

makeActions (method)

Signature

makeActions(): void

select (method)

Signature

select(activeMember: Game_Battler | null): void

isAllDead (method)

Signature

isAllDead(): boolean

substituteBattler (method)

Signature

substituteBattler(): T | null

tpbBaseSpeed (method)

Signature

tpbBaseSpeed(): number

tpbReferenceTime (method)

Signature

tpbReferenceTime(): 60 | 240

updateTpb (method)

Signature

updateTpb(): void

_inBattle (property)

Signature

_inBattle: boolean