Game_Unit.d overview
Table of contents
- utils
- Game_Unit (class)
- inBattle (method)
- members (method)
- aliveMembers (method)
- deadMembers (method)
- movableMembers (method)
- clearActions (method)
- agility (method)
- tgrSum (method)
- randomTarget (method)
- randomDeadTarget (method)
- smoothTarget (method)
- smoothDeadTarget (method)
- clearResults (method)
- onBattleStart (method)
- onBattleEnd (method)
- makeActions (method)
- select (method)
- isAllDead (method)
- substituteBattler (method)
- tpbBaseSpeed (method)
- tpbReferenceTime (method)
- updateTpb (method)
- _inBattle (property)
- Game_Unit (class)
utils
Game_Unit (class)
Game_Unit
The superclass of Game_Party and Game_Troop.
Signature
export declare class Game_Unit<T>
inBattle (method)
Signature
inBattle(): boolean
members (method)
Signature
members(): T[]
aliveMembers (method)
Signature
aliveMembers(): T[]
deadMembers (method)
Signature
deadMembers(): T[]
movableMembers (method)
Signature
movableMembers(): T[]
clearActions (method)
Signature
clearActions(): void
agility (method)
Signature
agility(): number
tgrSum (method)
Signature
tgrSum(): number
randomTarget (method)
Signature
randomTarget(): T | null
randomDeadTarget (method)
Signature
randomDeadTarget(): T | null
smoothTarget (method)
Signature
smoothTarget(index: number): T
smoothDeadTarget (method)
Signature
smoothDeadTarget(index: number): T
clearResults (method)
Signature
clearResults(): void
onBattleStart (method)
Signature
onBattleStart(advantageous: boolean): void
onBattleEnd (method)
Signature
onBattleEnd(): void
makeActions (method)
Signature
makeActions(): void
select (method)
Signature
select(activeMember: Game_Battler | null): void
isAllDead (method)
Signature
isAllDead(): boolean
substituteBattler (method)
Signature
substituteBattler(): T | null
tpbBaseSpeed (method)
Signature
tpbBaseSpeed(): number
tpbReferenceTime (method)
Signature
tpbReferenceTime(): 60 | 240
updateTpb (method)
Signature
updateTpb(): void
_inBattle (property)
Signature
_inBattle: boolean